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BMC : Connect in order to contact the contributor. Search Access content directly Footer. Sign in. Search Loading Search using SolR syntax. Search using SolR syntax Run the search. Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.
Clinical Psychiatry Department. Laboratoire Chrono-environnement UMR Centre Hospitalier Sainte Anne [Paris]. Abstract en. With the growing number of gamers worldwide, adverse effects isolation, hospitalizations, excessive use, etc.
For all scales, a score above a specific threshold defined positivity. Participants showed high rates of both Internet addiction Compared to the DAS negative group, DAS positive gamers reported significantly higher rates of tolerance phenomenon increased amount of time in online gaming to obtain the desired effect and declared significantly more social, financial OR: 4. Furthermore, these gamers self-reported significantly higher rates 3 times more of irritability, daytime sleepiness, sleep deprivation due to play, low mood and emotional changes since online gaming onset.
This study found high MMORPG addiction rates, and self-reported adverse symptoms in important aspects of life, including mood and sleep. This confirms the need to set up relevant prevention programs against online game overuse.
Domains Psychiatrics and mental health. Files and preview Fichier principal. Origin Publisher files allowed on an open archive. Format Other. Cited literature Loading Dates and versions inserm , version 1 Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population..